15 Incredible Freddy Fazbear Facts

Five Nights At Freddy’s is an action-packed survival-horror video game. The fan-favorite horror series was released on August 14, 2014 for PC. It has been available across all platforms, including iOS, Android, Mac, and is now released on consoles. Read 15 Incredible Freddy Fazbear Facts here!

Scott Cawthon, an unknown Indie developer who specialized in creating Christian-themed games, created the popular horror series. Five Nights at Freddy’s success was not what many expected. The relatively unknown game gained popularity after YouTubers’ series Let’s Plays. Markiplier, a YouTuber who has over 17 million subscribers, has had just over 58,000,000 views of his first Let’s Play. This is quite remarkable for someone who was barely two years old and an unknown developer.

Scott Cawthon, the sole developer of the series, created five sequels to the game in just two years. This is one of the greatest things about the franchise. This is almost unprecedented in today’s gaming industry that, which is plagued by constant delays.

It has been two years since the original game was released and there have been well over one million views on YouTube. The Five Nights at Freddy’s franchise is now a household name.

Here are 15 facts about Five Nights at Freddy’s, a popular horror series.

15. The first trailer showed characters with different abilities.

Sometimes, the development of a game is not as smooth as you would like. Designs and ideas are always changing to improve the game.

Five Nights at Freddy’s was the first trailer. Some eagle-eyed fans noticed that Bonnie could run. This feature was not present in the final game, as you all know. Foxy was granted the ability, while Bonnie was granted to teleport to any room in his path. Scott is yet to explain why he chose to change their abilities.

Scott was surprised to see how popular the series was. He had already changed his original ideas and designs for the sequels after receiving feedback from fans.

14. A Five Nights at Freddy’s Film is currently in production

Hollywood coming knocking at your door to get the rights to your film is the best way to celebrate your success. The news about the movie adaptation broke in 2015 when Warner Bros. acquired the rights to Indie.com. Since then, there has been silence. Only potential writers and producers have revealed any details about the project.

We can all agree that videogame movies are horrible. So when no news was made, fans began to worry that the film might suffer the same fate as most movies and possibly never see the screen. Scott recently tweeted a photo showing that Blumhouse Productions, the company behind Paranormal Activity and The Purge, has changed the movie’s name to Blumhouse Productions.

13. Consoles to Get Original Games

It’s no surprise that Scott Cawthon, creator of Five Nights at Freddy’s, is currently in talks with several companies about releasing the original game on consoles.

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This information is most fascinating because Scott, in replying to a Steam forum comment, stated that unlike the Android and iOS releases of the game, the series would not have its content ported over. Instead, it would be completely remade. This could mean that there will be new designs for characters and enhanced graphics. We will have to wait and watch.

Bringing the series to consoles will certainly be a game-changing experience. It will entice existing players to buy the games again and give an opportunity for a new audience to enjoy the series.

12. Scott Cawthon was the voice of the phone guy in The First Two Games

Sometimes, when you’re the only developer of a videogame and you don’t have enough cash, you may be forced to assume roles that could otherwise have been outsourced to voice actors. Five Nights at Freddy’s doesn’t heavily rely on the dialog. Scott would probably have chosen to voice his character in his own game because it would have saved him money.

Many fans were unaware that Scott was a developer at the time and were often shocked to learn that he was Phone Guy throughout the series.

11. Hidden Facts in FNAF 3’s Newspaper

Many amazing facts about the horror franchise are hidden in the newspaper at Freddy’s 3’s end. Many players would be content to focus on Fazbear’s Fright’s central article, but many fans made it their mission of decoding the text surrounding the article, which was only partially clear.

After the code was deciphered, fans were presented with amazing facts about Scott Cawthon’s experience while creating the game. He goes so far as to explain that he was close to giving up game development and was ready for a new career.

A neat fact about this newspaper: If the image is brightened fans will notice Freddy standing behind Springtrap – we know it’s creepy!

10. Scott Cawthon was even scared by this game

When you feel scared by your own game, you know you have done something right. Although Five Nights at Freddy’s may seem less scary than other horror games, most gamers found it only mildly frightening. The game’s excessive amount of cheap jump scares is what contributed to this.

The game’s creator, Scott Cawthon doesn’t believe that this is the case. He revealed that he once had a nightmare about Bonnie standing outside his bedroom. Bonnie is often called the most frightening animatronic. He said that he ran to his door, but it was locked. This was a sign that something was in the room. Scott was able to wake up before it got worse.

9. The Newspaper mocks You

Nothing is more fun than being mocked and ridiculed by the game’s creator. The newspaper contained a lot of amazing hidden information, which many players mistakenly thought was just filler text. Fans should have been more attentive to notice that the text was blurry but that each word was barely legible.

Fans decoded the hidden text to reveal “Blah.” Blah. Blah, Blah. Blah. Blah. Blah. Blah. Blah. Blah. Blah. You won’t make the third night. Blah. Blah. Blah. Blah. Blah. You won’t be able to survive the week, so this is probably not the best job for a summer job. I recommend working as a cashier or sack boy in a warehouse. These are all respectable jobs and you won’t get hurt. Well, you might. It would be impossible. Blah. Blah.”

This message was hidden next to the advertisement for help at the pizzeria.

8. Freddy has a handprint over his face

Freddy’s handprint is a fascinating fact that many fans don’t know. It runs across Freddy’s left side. The handprint becomes more obvious when you use a green overlay. It is possible that the handprint is just a coincidence, but many players think it could have belonged to the Phone Guy. The Toreador March played right before Freddy struck during the power outage.

Many speculate that the handprint may also belong to the children who were murdered or that Freddy tried to rip off his head. The poster was randomly displayed during the game.

7. The original game had a Lives Counter

Video games are constantly changing throughout their development cycles. This is because developers find new ways to enhance the game’s quality and playability. Scott Cawthon has experienced exactly this. It was discovered that the original game plan was to have a ‘lives counter.’ Imagine how the game would change if, once you had died on the last night, you could spawn on the same level again without needing to restart it.

A lives counter could have had a significant impact on the gameplay and might have caused problems with immersion. The sense of urgency and survival would not have been as strong. Scott, smart choice. You may just have saved your game.

6. Novels are made around the game.

If you own and created one of the most successful indie video games franchises, why not create a series of novels based on the game? I believe that Scott Cawthon, the sole developer of this series, won’t run out of money anytime soon.

Five Nights at Freddy’s – The Silver Eyes is a great book for those who enjoy reading. The novel, which was published for the first time in 2015, is closely tied to the game and tells how the story began. Five Nights at Freddy’s The Twisted Ones, a sequel, is in development and will be released in July.

5. Five Nights at Freddy’s originally had a Kickstarter

We love a good Kickstarter story. Especially when it is successful beyond our expectations. Yooka-Laylee or Shenmue III are prime examples of Kickstarter success. Yooka-Laylee pledged $175,000 initially, and they were able to bring in nearly $2,000,000 with their veteran developers. Sometimes, Kickstarter’s (the ones that we don’t hear about) don’t see the light.

It’s unbelievable, but Five Nights at Freddy’s was also hit. After just three days, Scott pulled the Kickstarter off the site. No funds had been raised for the $10,000 pledge. It begs the question, what would Five Nights at Freddy’s have been like if the Kickstarter had been funded?

4. These are real children laughing and screaming at each other

Do you know those who say that it is best to leave something unsaid? This is one such thing. Are you familiar with the creepy sounds and laughter heard throughout the game? Those soundtracks were created by real children and not through sound mixing.

Many believed that the laughter and screams were caused by children who had been murdered in the pizzeria, and then trapped in the animatronics that had subsequently killed them.

Are you just a little bit freaked out that Five Nights at Freddy’s got even creepier?

3. Scott Cawthon was The Only Developer

It is not easy to develop a videogame, especially if you are the sole developer. No matter if you are creating a mobile game or a AAA title, most games will have a team of developers working on it. If you work in a large company, these teams may have as few as two people to as many as 100+.

Five Nights at Freddy’s is a fascinating series, because Scott Cawthon was its sole developer. Scott is now responsible for marketing and managing the game. He also has to create and texture all assets, script dialog, design all aspects of the game, and program every line of code.

This task would have been difficult for even the most talented developer. Scott had to meet insane deadlines for each of the games in the series.

2. Scott’s previous game inspired FNAF

One negative review could turn into a multi-million-dollar idea that would sweep the gaming industry.

Scott Cawthon was right to do that. Five Nights at Freddy’s was born when people began to question the creepy, animatronic appearances of the characters in Chipper & Sons Lumber Company. This Christian-themed game focuses on harvesting and growing trees.

Scott was devastated when he heard about the negative reviews and wanted to quit game-making. He decided to keep trying, and instead of giving up, he used the creepy style to create something scarier to take out those who had originally criticized his game.

1. Five Nights at Freddy’s 2 is a Prequel

This is where things get confusing. Many fans don’t realize that the games are set in different times and that the storylines don’t align with the release order.

Five Nights at Freddy’s 4 is the first game in the series. This is also where The Bite Of ’83 took place. Five Nights at Freddy’s 4 is next in the series. It’s the final game in the series. Five Nights at Freddy’s 2 follows, which takes place around 1987.

Five Nights at Freddy’s, which takes place 20 years after the events in the second game, is the final Fazbear Entertainment title. The final event of Five Nights at Freddy’s 3 is the security guard at Fazbear’s Fright. It’s based on the entire Five Nights at Freddy’s Series.

About Chris

Chris Evan was born in Quebec and raised in Montreal, except for the time when he moved back to Quebec and attended high school there. He studied History and Literature at the University of Toronto. He began writing after obsessing over books.

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